Alien: Rogue Incursion – The First Preview

Al

Devious Tyrant
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Never let it be said that I'm a fan of VR games, because I'm not. But doesn't this look like it might be an interesting title?


Like plenty of Alien fans, I’ve spent my fair share of time wondering how well I’d do if I ended up in an Alien situation, stuck on a busted ship in a corner of space in a game of survival against terrifyingly resilient creatures. Turns out: Maybe not that bad, if Alien: Rogue Incursion is any analogue. I had steeled myself for my playtime with Survios’ upcoming Alien VR game to be overwhelmingly terrifying with Xenomorphs lunging at me to the point where I would struggle with my coordination. And it certainly had moments of classic Alien horror: Watching from below the grates as a Xenomorph drags a body over the rafters hits a little differently when it’s seemingly happening directly above your head. But Rogue Incursion was never endlessly frenetic. If anything, it deliberately moves slowly in parts to spatially acclimate and give people like me, who can’t help but touch things that are laying around, a chance to explore and discover the story of this Alien property for myself.
 
Hmm, It is trying something ambitious by leaning into the tension of VR horror with a focus on measured pacing, exploration, and atmosphere. There’s a touch of creativity in Survios’ decision to go for pack-hunting Xenomorphs over the solo stalker style we saw in Alien: Isolation. Instead of a chaotic frenzy, it seems they’re playing up the dread factor without pushing players into VR’s discomfort zone, though, personally, VR still isn’t my cup of tea.

I get the appeal for VR gamers; the immersion factor is undeniable, and the chance to feel like you’re face-to-face with a Xenomorph would be incredible for some. But for me, VR is just a step too far from the traditional setup. As immersive as it can be, I’d rather keep my gaming grounded. In the Alien universe, even a screen can bring chills, and frankly, I’ll leave VR to those who have the tolerance (and the hardware) to handle it. But for the rest? This sounds like a game that may hit all the right notes without requiring you to swivel wildly in a headset to survive.
 
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