Let’s talk about tank controls, one of the most debated mechanics in classic horror games. For those unfamiliar, tank controls are a movement scheme where pressing "up" moves your character forward, regardless of which way they are facing, while pressing "left" or "right" rotates them on the spot. You’ll find this control style in early horror classics like Resident Evil, Silent Hill, and Alone in the Dark. It was used to navigate fixed camera angles, but it often felt like you were steering a tank—hence the name.
The alternative to tank controls is a free-movement system, where pressing "up" moves your character in the direction the camera is facing, and "left" and "right" sidestep your character. This modern control scheme is more intuitive for most players and is used in recent horror titles like Resident Evil 2 Remake and The Last of Us.
Where do you stand?
Do you think tank controls add to the tension and fear by making your character feel vulnerable and hard to control?
Or do you find them frustrating and outdated, especially when compared to modern, free-movement systems?
Do you think tank controls should stay in the past or make a comeback?
The alternative to tank controls is a free-movement system, where pressing "up" moves your character in the direction the camera is facing, and "left" and "right" sidestep your character. This modern control scheme is more intuitive for most players and is used in recent horror titles like Resident Evil 2 Remake and The Last of Us.
Where do you stand?
Do you think tank controls add to the tension and fear by making your character feel vulnerable and hard to control?
Or do you find them frustrating and outdated, especially when compared to modern, free-movement systems?
Do you think tank controls should stay in the past or make a comeback?